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Fairly Tower Status Report
December 8, 2007 by bobsaito.
Hmm, Monster Fair Highscore Contest has ended. Now I can concentrate on the Fairly Tower, next to my job, of course ![]()
The only new finding is the Skill Shot — hit the Golem hole with the precision plunger shot and you will get skill shot bonus along with the ‘permanent’ lit of Golem hole through the game.
Same as Jinni Zeala, you will get unlimited extra balls as long as you maintain the Super Tower multiball by installing four orbs at once. It means you never reduce your remaining ball count as long you initiate Super Tower multiball more often than you lose your ball. It sounds easy but I am suffering with the fact that I always hit the tower with one or two orbs by mistake :-<
I am not sure it’s a spec or bug but after Super Tower multiball, one of four orbs (usually Terra) is ready to get and it leads me to get Terra orb far earlier than taking care of other orbs. I guess I need to keep Wyvern much more busier
Highscore contest for Fairly tower is very soon to come. Let’s see how high other player’s initial score go.
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Fairy Tower Has Arrived!
September 17, 2007 by bobsaito.
Finally… Fairy Tower(TM) was released from LittleWing.
The ball controll is far better than before and it makes my challange TOUGH!
So far I found:
1. Secret Passage — Does not have to go through the left lane as long as the ball gets into the tower from the left opening. 1st award is an extra ball. It can be easier to shoot the Terra Orb drop targets then bounced ball eventually goes into the tower!
2. Deadly path — Returning from the tower lamp, from the bumper exit, etc…
Holding ball became more difficult.
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Monster Fair Tips (2)
September 9, 2006 by bobsaito.
Triple Myst attack:
When you lit the Myst during multi ball, you may hold one ball each on both lower flippers, shoot the center ramp with right flipper then shoot again from left flipper within a few seconds, quick enough to let the second ball take the ramp instead of the wheel, then use top right flipper to hit the lowest Ghost drop target which is pretty difficult to hit from lower flipper. Now you can easily hit the other two Ghost drop targets from bottom right flipper while you hold the other ball on the bottom left flipper. Repeat shooting the center ramp to get the 2nd and 3rd Mysts for possible extra ball. You also get “add-a-ball” with this trick when Witch is flashing.
Wheel Ride Bonus
In the Monster Fair, the only limitless bonus is the “Wheel Ride” bonus which I currently confirmed to go up 2,500 rides (25,040,000 points!) and beyond. Let’s see, if it goes up to 10,000 rides, the total bonus amount would be:
(50,000+100,050,000)/2*10,000=500,500,000,000…
…..Anyway the basic method for quick charging of Wheel Ride is to use same technique above. Just keep shooting center ramp with two balls from left and right flippers. Play with three balls sounds better but they make the ball control even more difficult.
Let’s roll!
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Monster Fair: Tips (1)
September 6, 2006 by bobsaito.
Since We only have limited number of extra balls in Monster Fair, we need to decide either taking some risk for better score or completing show, or avoiding any risk by even giving up some objectives such as single ball shows.
Very basic strategy for higher score is to “Play in multi ball as much as you can”. Here’s the typical steps to maintain multiballs:
1. Start a multiball show (any)
2. Prepare for Wheel multi by locking two balls then leaving one ghost drop target for the third ball.
3. Complete (or fail) the show.
4. DO NOT START wheel multi ball while you are playing multi ball. (Sometimes I intensionally drop two balls to end the multi ball.)
5. After getting single ball mode, hit the center ramp for Wheel multi ball.
6. Correct 10 tickets while maintaining multi balls. This is the good chance to add more score by hitting ramps, activating popcorn multi and so on.
7. After you lose two balls (and add-a-ball), hit the tent and start new show. If you start any multi ball show, you may repeat same steps above.
With these steps, the only chance to play in single ball is just one show, either Premium tickets show or the Count Dracula show, if you start one of them as the first show after previous opening festival or return voyage. So the best case after opening festival or return voyage should be:
a. Prepare Popcorn multi by leaving one (or two) drop target.
b. Start the Count Dracula show.
c. Start Popcorn multi.
d. Complete the show.
e. Prepare Wheel multi by leaving one drop target for locking 3rd ball.
f. End multi ball.
g. Start Wheel multi and collect 10 tickets.
h. Have fun while in multi ball mode
i. Hit the tent for next (any of multi ball) show.
j. Repeat step d to i above for two more times.
k. Start Premium ticket show.
l. Hold the ball on down-right flipper and wait for time-up (or you can try to complete the show if you want to take a risk).
m. Hit the tent for Opening festival or Return Voyage.
As you see, you can play in multi-ball more than 90% of your play time now.
I want to say good luck with your play but there is no lucky/unlucky thing in the Monster Fair. It is 100% skill oriented game and if you feel unlucky, it means that something in your mind set, physical condition or other factor lets you play like that. So if you feel something is destracting you, you may take rest before trying to get the high-score. Especially, if you want to go bathroom, don’t hold it or it really affects your score.
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Monster Fair: statistics
September 1, 2006 by bobsaito.
Now the high score contest is going on. Littlewing may release the latest pinball called Fairy Tower sometime soon and it will be the deadline for the high score contest of the Monster Fair. For those who still try to be the 1st, I may provide some tips and strategies. Currently I got 2nd score @ 13,000,000,000+. Let’s roll!!
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PC Pinball Maniacs
August 31, 2006 by bobsaito.
This blog is dedicated to PC Pinball sims, especially Littlewing ones and Future Pinball.
Japanese blog can be found in http://www.pinball.inputsmith.com
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